Skills (aka "main skill") and Special Skills (aka "SP Skill") are two active Skills that a Tsum has, as opposed to Abilities (aka "passive skills").
In a game, only the Leader Tsum's Skills are be used. They become available after a certain number of Leader Tsums is collected ("trigger number") and then the player can activate them. (Abilities, on the other hand, are active for all the Tsums on the team. They activate on their own according to the rules for each Tsum on the team.)
The main Skill is always unlocked at level 1 from the start. The Special has to be unlocked in order to be available in the game.
Orb box Tsums, Coin box Tsums, and Special event Tsums have 6 levels available for their Skills and Specials. For Battle Tsums (the ones you can receive as prizes in Battles) the maximum level of the Skill and Special is only 5.
Leveling up a Tsum's Skill or Special costs Coins; it may also cost Yellow ISO-8, White ISO-8, or Violet ISO-8, and Red / Green / Blue ISO-8 depending on the Tsum's Attribute (// respectively). The exact cost varies between Tsums.
Trigger Count Edit
A very important aspect of the game is how many Tsums it takes to activate a Skill or Special. This is called the trigger count, or activation number. These vary between Tsums, and can sometimes be reduced by leveling up a Skill. You can compare the trigger counts for different Tsums using the sortable table in the stats article.
There are different kinds of effects Skills can cause. Most of them just burst some Tsums on the field, but there are other types of Tsums as well.
Area of Effect Skills, or AoE Skills for short, are a type of Skills (or Specials) that remove Tsums in a particular area. The amount of Tsums removed is called a Burst.
Bomb Spawners Edit
Some Bombs spawned by Skills have an effect unique only to this particular Tsum.
Large Tsum Spawners Edit
Some Tsums' Skills allow you to tap the screen for some seconds to remove Tsums. They are:
This kind of Skills is very useful for making a large Combo count.
Some Tsums have special powers attached to their Skills.
- Mockingbird's Special allows you to connect Mockingbird Tsums with another type of Tsums for a brief period;
- Spider-Man's Skill drags one type of Tsums to the center;
- Ultron's Skill creates Ultron Sentry Tsums on the field to connect with Ultron Tsums;
Countering Skills Edit
There are Tsums whose Skills and Specials specifically counter the attacks of particular bosses in Battles.
|Mephisto||Ghost Rider||extiguishes Flames in one hit|
|Chemistro||Luke Cage||breaks Chemistro's gun in one hit|
|Red Skull||Captain America (Sam Wilson)||disarms Grenades in one hit|
Disabled Skills Edit
Some bosses in Battles can delay Skills (by reducing their charge), or even disable them. The player will be unable to use them while they are disabled, but the charge won't drop to zero after they are enabled again.